Chrononautic Exxon
Chrononautic Exxon declines the habit of past and future. Chrononauts and chronambulists travel through and across time, seeking splinters and twists in the flight of its arrow. We shape the present with relativity, simultaneity, paradox, immortality and ephemera. Members of this group should play to help the timebound reevaluate their living present.
Chrononauts know time as a familiar face and hands. We play with age and moment, day and night, cause and effect, speed and distance. We push time's influence to heady heights, resist now, savor then, or reverse these in their season. The Chrononaut's weapons are the clock and the calendar, contradiction and assent, and our mission is to stretch and make tangible the fourth dimension. Populations must be made more aware of its influence, dangers and capabilities.
Players consider it their sworn duty to remember the future, plan history, and update the timeline within and without.
The existence of rogue Chrononauts--counterrevolutionaries who subordinate and undermine time, stretch and bend moments until they collapse--is considered a rumor.
This group was created for Trajectory of Desire.
Trespassing The Future
Added February 9th 2008 @ 3:01 pmGo to a place you will not be able to go to in 10 years; for instance, a place
under development that will never be the same again.
completions by: Minches Marshall Electric Ink Tea GeneShark Tom Adam
CTRL + Z
Added by Icarus September 11th 2008 @ 3:44 amThe law of entropy: a system tends to degenerate over time.
It is easy to shatter glass, but difficult to put it back together.
It is easy to create toast, but almost impossible to turn it back into bread.
It is easy to make mistakes. Destroy relationships. Regret choices.
But we know that time is flexible. Now undo.
completions by: The Beekeeper










